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Channel: Medieval – A Collection of Unmitigated Pedantry
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Collections: Total Generalship: Commanding Pre-Modern Armies, Part IIIc:...

This is the conclusion of the third part of our series (I, II, IIIa, IIIb) looking at the role of the general in commanding pre-gunpowder armies in battle. Last time we looked at how junior officers,...

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Collections: Logistics, How Did They Do It, Part II: Foraging

This is the second part of a three part (I) look at some of the practical concerns of managing pre-industrial logistics. In our last post we outlined the members of our 'campaign community,' including...

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Collections: Logistics, How Did They Do It, Part III: On the Move

This is the third part of a three part (I, II) look at some of the practical concerns of managing pre-industrial logistics. In our last post, we outlined what 'foraging' actually entailed - how armies...

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Meet a Historian: James Baillie on Digital Humanities and the Medieval Caucasus

Note from the Editor: I'm excited to feature another guest post with you all! This week we have James Baillie discussing how digital humanities and prosopographic methods can be used to better...

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Collections: Why Rings of Power’s Middle Earth Feels Flat

This week we're going to take a look at the worldbuilding of Amazon Studio's Rings of Power from a historical realism perspective. I think it is no great secret that Rings of Power broadly failed to...

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Collections: The Gap in the Armor of Baldur’s Gate and 5e

This week we're taking a bit of a detour to critique some video-game armor, in this case the armor of Baldur's Gate III. I have been meaning to do a general critique of the Dungeons and Dragons 5th...

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Collections: Shield Walls and Spacing: Hollywood Mobs and Ancient Tactics

This week, we're going to take a look at a different aspect of ancient infantry tactics: how heavy infantry shield formations work. While I've framed this around 'shield walls,' not every kind of...

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Fireside Friday, February 2, 2024 (On City Building Games)

Fireside this week! I have just finished up a draft of a chapter (to be in one of those multi-multi-author companion volumes) on how video games (particularly more abstract simulation games) depict the...

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